Split into smaller groups and create a skit that demonstrates how the memory verse might be applied to a real life situation. This is much like “Application Pictures” except it’s “Application Skits”!
Form teams for a relay race where each team member has to run up to the whiteboard and write one word of the memory verse (in correct order) until the entire verse is written. If time permits can do multiple rounds with different instructions e.g. Hop/jump to the whiteboard. Can also do with a memory verse jigsaw puzzle.
See who knows the memory verse, then write it up on the board. Get everyone to stand in a circle and have a ball to pass around the group. As you catch the ball you say one word of the memory verse and then pass it to another who says the next word, and so on till the memory verse is said in full. Time how long it takes to say the memory verse and try and see how fast the group can say the memory verse. Try to beat the previous time.
Divide the memory verse up into sections then divide the youth group into smaller groups. Hand out a newspaper to each group and give 10 mins to slice up words and/or letters out of the newspaper to make up their section of the memory verse and glue onto a piece of paper. Awards for most creative.
Split into 2 groups and make a skit on the Bible teaching passage. Give each group about 5-10 minutes to work out a 2 minute skit and then perform it in front of the whole group. This will really only work with narrative parts of the Bible.
Note: This activity requires at least 20 mins.
Split the group into 2 teams, A and B. Everyone has to write down some things about themselves and what they like on a card that can be used as clues in a game of Pictionary (eg. For Mike – a motorbike, drums etc.). The leader of the game then calls up the first delegated drawer from each team and shows them a card from a person on the opposite team, they go back and try to draw the clues on a piece of paper so their team can guess who it is. When the team has guessed, another drawer runs up to the game leader to grab another card from the opposite team and so on until the team to guess all their cards first is the winner. It will be important for the cards to have a name on them so the drawer will know if their team’s guess is the right answer.
The group sits in a circle. Write everybody’s name on a piece of paper and place the names in a hat or bowl. Give each person a piece of A4 paper and a pen or pencil. Each person draws a name from the hat or bowl – they are not to tell anyone whose name. When everyone has a name, they draw the face of that person without anyone knowing who they are drawing. When every one has finished drawing, the activity leader collects the portraits and shows them to the group one at a time while the group tries to guess who the subject of the portrait is and who drew it.